October update!
It’s been a few months since the last update, and we have been hard at work behind the scene for a larger update that will be release sometime in the future. With that said, today we have a patch aiming to rework how Beatrice’s tower works, as well as some other fun additions, adjustments and bug fixes!
As always, head to the Install page to download the patch. Enjoy!
Patch notes
v0.5.6
Battler:
- Increased dash length and recovery of 214A (now -6 on block)
- Increased recovery of 6C (now -7 on block)
- Decreased hitbox size of the j.214 series to make it less disjointed
Beatrice:
Towers were reworked in several ways:
- They no longer go away if you activate meta
- They no longer have unique Meta versions
- There is no longer a homing shot, the tower shoots in the direction it faces
- 22B summons a third tower at the player’s position which shoots a delayed shop
Decreased the startup of Tower Summon
214B can now be cancelled into hover
2C now has a second hitbox and is a two hit attack
Black Battler:
- Made adjustments to make 623SP more reliable as a reversal
Dlanor:
- Adjusted the visual effect of 623A to look more like a dash with no hitbox
Eva-Beatrice:
- Adjusted the visual effects on 214B/214[C]/214C rekka to better match the animations
- Fixed an issue with Jelly having a hurtbox before it lands on the floor
George:
- Fixed an issue with j.236B/C being unblockable at max range
- Adjusted the normal cancel window of c.5C so that you can’t cancel as late during the gap of the two hits
- Adjusted the special cancel window c.5C so that you can’t special cancel during the gap of the two hits
- Removed hard knockdown on j.2C
- Reduced the super freeze of j.236SP, reduced whiff hitbox and made less disjointed
- Increased landing recovery of j.236SP on whiff
- Decreased horizontal angle of j.236SP
- Reduced j.236SP blockstun
Kanon:
- Adjusted the visual effects on the 236X series to make it look better
Lambdadelta:
- j.2SP now has a hitbox upon landing
- 3C hurtbox size increased on Lambda’s head and back
- j.2B damage reduced to fit other B moves
- 22SP recovery increased
- 236B can now be blocked in the air
Lucifer:
- Decreased hitbox size of the j.214 series to make it less disjointed
Ronove:
- Fixed an issue causing guardkick to sometimes send the opponent flying behind him
Shannon:
- Adjusted 214A/B/C series so that Shannon can only have one active at a time
Virgilia:
- Added 6B, which is a huge mirror pushing towards Virgilia. High startup but combos into 2B or C moves, and hitbox duration is is quite long.
- Replaced 3C with a long range dagger attack coming out of the ground
- Added j.214X
- j.214A/B/C are all the same, Virgilia flies forwards on her broom. Does a hard knockdown and also flies through the opponent
- j.214SP does not fly through the opponent but does decent damage and multi hit. Also a hard knockdown.
- Both versions can have their falling animation cancelled into hover or a normal
