Rosa “rework” and other adjustments
Hello, had a good summer break? We sure took the chance to take some time off!
Today’s update mainly aims to make some changes to Rosa, whom we were not satisfied with. The changes aim to make her neutral more fun. There are also some bug fixes and a few changes here and there.
We have some pretty major changes coming later, but it’s still in the works and we are keeping it under wraps for now. Look forward to it :)
Patch notes
v0.5.5
Beatrice:
- Fixed the invincibility during her Metasuper
Chiester 410:
- 623C was reworked into a slower startup 623B that can be cancelled mid air
- Fixed a bug with 623SP causing softlock on KO
- j.214X was removed as it was not useful
Jessica:
- 236C cannot be attack touched anymore
- 236[C] was added instead, which beats projectiles and travels fast, does a lot of damage and hard knocks down
- 623C now spawns closer
Lambdadelta:
- Fixed an issue with some missing hitstun states
Lucifer:
- Moved the final hit of j.214 divekicks as to not hit later than intended and causing it to be way too safe on block
- j.214SP now properly combos on aerial opponents; hard knockdown in the air.
- Fixed a bug with j.236X causing Lucifer to teleport to the ground if she did it too high up
Rosa:
- 236x gunshot can now be followed up by an extra gunshot if you press 236x again
- 236SP charge is now an attacking Moved
- j.236 can also be cancelled into a followup gunshot
- Grounded 214A/B/C can now be cancelled into a kick if you press an attack button during the first half of the roll
- 623SP reversal was moved to 214SP
- SP2 was reworked into Gold Bar
- Added 421X series:
- 421A pushes the opponent back a lot and can be cancelled into gun charge
- 421B can be cancelled into Attack Touch
- 421C is very safe on block but has higher startup
- 421SP is the old SP2 flurry of attacks
