Black Battler 236SP and bug fixes
Today is the second part of the previous patch, aiming to fix some bugs as well as adding Black Battler’s new 236SP into the game.
Enjoy!
Patch notes
v0.5.3
Black Battler:
- Shortened 236C travel distance and reduced hitbox size
- Adjusted 236A spawn point to always be between the player and the opponent, somewhat like Bern 6B
- Reduced damage on 236B
- Adjusted the hitbox on 236C to hit if spawned at a close range
- Added 236SP and install 236SP; details in changelist
Eva-Beatrice:
- Fixed unintended behavior with 236SP restanding the opponent from hitting OTG
Lambdadelta:
- Fixed unintended behavior allowing j.2B and j.2C to loop into each other
- Fixed an issue with Lambda blackhole hitbox not disappearing on counterhit, as well as not being blockable
- Fixed an issue with Lambda blackhole’s hitbox not disappearing if Lambda got hit
Shannon:
- Fixed an issue with j.2C having less hitstun than usual
- Fixed an issue with f.5C not hitting OTG on the second hit
Willard:
- Fixed a bug causing the “stored charged slash” effect on Willard to transform into a second Willard if he got hit while it’s active
