First Golden Forgery patch!
Thank you for playing our mod! We didn’t expect so many people to try it, it means a lot to us.
Today we have a hotfix patch aiming to fix some of the bigger issues that were reported, including typos and errors in the command list, as well as some very light changes to a handful of characters.
Head to the Install page for the download to the patch. Notes below.
Patch notes
v0.5.1 Hotfix patch
System fixes:
- Command list typos/errors were fixed up
- Some palette adjustments on Battler, George and Beatrice
Battler:
- Fixed a bug with Metasuper laser not disappearing when Battler would get hit
- Moved the laser upwards slightly to make it combo more reliably from point blank in the corner
Beatrice:
- 2AB Stomp hitstun bug on Black Battler fixed
- Fixed a bug with the hits of 214A
Black Battler:
- 623C fireball now hits in any hitstun state
Dlanor:
- Fixed a bug that would cause the game to softlock when defeating the opponent with Metasuper
- Fixed an issue with Dlanor’s sword disppearing early during Metasuper
- Initially j.2C was not supposed to make it, but due to people liking it, we have balanced it and fixed it up.
Erika:
- Removed old scythe moves that were not intended for release
George:
- 236A hitstun increased, fixed bug that would sometimes leave the opponent stuck in the air after parrying
- Fixed an issue with George missing the ground slide hitstun animation
Lambdadelta:
- Fixed an issue with 214A disappearing when going off screen
Virgilia:
- Increased block range on 3C, making it blockable at max range
Lucifer:
- Increased startup of teleport from 3f -> 12f
- Changed the Input of grounded stake projectile to 214X. Air version remains 624.
- Normal grounded stake series now launch on hit
Willard:
- Added 3f extra recovery on 214C feint to prevent an infinite
- Slightly increased hitbox size of 214A
